Texture mapping of 3D models in fields like architecture and
archaeology is a real challenge especially with a large number of
images which are not always captured with the ideal photogrammetric
order. In this paper, a new algorithm for full automatic
texture mapping is developed based on several parameters. The
developed algorithm assigns the suitable texture based on the
score summation of five parameters. The algorithm is coded and
applied to a megaproject. The results are compared with the stateof-
the-art texture mapping algorithms qualitatively and quantitatively.
The comparison shows the efficiency and reliability of the
developed algorithm.